
Higan was developed by Near (initially known as byuu). It is the first multi-emulator of this breadth to achieve cycle-based emulation for every single component of every system.įorked versions of bsnes have provided emulation support for Nintendo DS, XBAND, Super Famicom Box, Satellaview BS-X software, and tool-assisted speedruns.

It is the first emulator to have featured SPC7110 emulation, cycle-accurate SPC 700 emulation, cycle-accurate Super FX emulation, Super Game Boy emulation, and a dot-based instead of scanline-based renderer for the Game Boy Advance. Higan is able to run every commercial SNES title ever released. The higan project has contributed significantly to the field of SNES emulation, with a number of original achievements in its emulation, and in reverse engineering developments such as the organization of funds, hardware, and expertise for decapping the SNES's enhancement chips. On August 9, 2012, the project was renamed to higan, to better reflect its new nature as a multi-system emulator. Initially developed under a custom license, later releases were licensed under various versions of the GNU General Public License. Since then, it has been ported to Linux, macOS, and FreeBSD. The early versions would require high-power hardware to run games in a consistent manner and therefore garnered controversy. The first version was released in May 2005 for Microsoft Windows.

Higan has been forked and renamed over the years, and consists of three sub-projects.
